package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Seraph extends Pokemon {
	public static final int pokemonNumber = 103;
	public static final int generation = 3;
	public Seraph(int level){
		super(Constants.NORMAL, new double[]{31.0, 26.0, 26.0, 26.0, 24.0, 15.0}, new double[]{2.5, 2.0, 2.0, 2.0, 1.8, .9}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveQuickattack", 0);
		if(level >= 2){addMove("moveHeadbutt", 1);}
		if(level >= 4){addMove("moveThunderbolt", 2);}
		if(level >= 5){addMove("moveUppercut", 3);}
	}

}
